Dedicated to reviews and news of music for film, TV and games

Monday, July 14, 2008


Following his wonderful orchestral music for the Chronicles of Narnia: Prince Caspian video game, I'd now like to focus on Mark griskey's very different scores for two recent MARVEL/SEGA games which compliment the cinema release of both the Iron Man and Incredible Hulk movies.
Brought on to the Iron Man project by Justin Lambros, Vice-President of Marvel Interactive, who had written the script for the Gladius game, one of Griskey's first game music credits, the composer was no stranger to the Marvel universe, having previously scored Marvel Ultimate Alliance.
The agreed approach for the Iron Man music was a hybrid score, with orchestral, percussive and electronic elements (with overlays by Dave Levison) and, like the movie score, featuring some kick-ass electric guitars, particularly in the extensive action music, which really rocks out at times, often over a rhythmic techno base, or, in thecase of the Afgan scenes, suitably middle-eastern styled percussion.
Of course there are the customary ambient sounds for the breaks between the action and some villainous and stealthy moments as well, but it's the action that impresses, often quoting the "Iron Man theme," written in the tried and trusted manner for superheroes, where the theme almost sings the character's name.
If you go to the game's official website at, you can actually sample a generous amount of music from the game; and, if you go to, you can read an interview with Mark Griskey on his music for Iron man.

Griskey's approach for The Incredible Hulk game is quite similar in that the powerful "Hulk theme" also features kick-ass electric guitars, but here the action music, though still exciting, is given a more powerful, brutal and relentless feel. The music does still rock at times, but there is less of the rhythmic techno feel about it. The key characters are also given their own brief motifs.
Again, if you go to the game's official website at, you can hear some of Mark's music playing over the various menus.
Both games are available in all the popular formats, like Wii, PlayStations 2 & 3, Nintendo DS, XBox 360 and of course PC.
Visit for more information about the composer and to listen to samples from other projects he has worked on.
Coming soon, I hope to be taking a look at his music for the latest upcoming Star Wars game The Force Unleashed.


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