ScreenSounds

Dedicated to reviews and news of music for film, TV and games

Thursday, December 08, 2005

CD REVIEW - Peter Jackson's King Kong - The Official Game of the Movie and
News of another Game Score Release from Sumthing Else Music Works


Peter Jackson's King Kong - The Official Game of the Movie
Music by Chance Thomas
HUGEsound Promo
29 Tracks 60:11 mins.

Whilst one of the big Christmas events for filmgoers is Peter Jackson's remake of King Kong, gamers will have also been eagerly awaiting the game of the movie from Ubisoft.
Whilst there have been well documented problems with the music for the film, things appear to have run very smoothly as regards the game's musical score, composed by Chance Thomas, whose music graced the Lord of the Rings game series and who scored the Oscar-winning animated short film The ChubbChubbs.
For King Kong, Thomas recorded 120 minutes of music with the 70-piece Northwest Sinfonia and 40-piece Seattle Choral Company, with solo vocals provided by Jenny Jordan. A little over 60 minutes is available on this promo, which is more than enough to appreciate the power and epic sweep of this fine score, which, dare I say, the film's composer James Newton Howard will struggle to surpass.
At the heart of the score is the yearning, tragi-romanticism of Kong's theme, which also doubles for Skull Island, a theme that is easily transformed into pounding action music when necessary. And really, save for the sweeping strings and piano of Ann's Theme, it is the action music which the score will stand or fall by, and it most definitely stands. All powerful tribal drumbeats, brassy, relentless and menacing, it's as exciting as any recent film music action sequence I've heard.
Although, the score is sadly not yet available as an official CD release, take heart because if you visit http://www.kingkonggame.com/us/music, you can download over 35 minutes of MP3 files, and read the composer's own commentary on each cue. You can also access an exclusive game music video, documentary footage, photos, screen shots and candid behind-the-scenes anecdotes, so it's well worth the visit.
I'm certainly hoping to hear more of the music of Chance Thomas, be it for games or, on the strength of this music, maybe even for movies.


MEDIA RELEASE From Top Dollar PR

SUMTHING ELSE MUSIC WORKS ANNOUNCES RELEASE OF THE
ORIGINAL SOUNDTRACK CD FOR AGE OF EMPIRES III=AE

Original Music Composed by Stephen Rippy and Kevin McMullan,
Soundtrack Album Produced by Nile Rodgers


New York - December 5th, 2005 - Sumthing Else Music Works, Inc., through its licensing relationship with Microsoft Game Studios, is pleased to announce their latest release: Age of Empires=AE III Original Soundtrack. The soundtrack album from the third episode of the king of real-time strategy games, developed by Ensemble Studios and Microsoft Games Studios, is now available at US retail outlets through Nile Rodgers' Sumthing Else Music Works label www.sumthing.com, the industry leader for licensing and distributing videogame soundtracks.

The Age Of Empires=AE III Original Soundtrack features an original musical score composed by long-time Ensemble Studios musicians Stephen Rippy and Kevin McMullan whose previous work includes other titles in the Age of Empires series as well as Age of Mythology.

Stephen Rippy, Music and Sound Director at Ensemble Studios said, "Age of Empires III is a game with an epic topic - it covers the colonization of the Americas over a period of some three hundred years, so it needed to have an epic-sounding score to match. Using a full orchestra and choir as well as some more period-inspired instrumentation, the music follows the story of Morgan Black and his descendants as they battle the Circle of Ossus for a foothold in the New World."

The soundtrack also features a bonus DVD that includes fourteen tracks remixed in 5.1 surround, a behind-the-scenes video of the studio session, the Age of Empires III cinematic trailer, and five exclusive bonus tracks.

Age of Empires III offers gamers the next level of realism, with advanced battle physics and unparalleled visual detail. The new game picks up where Age of Empires II: Age Of Kings left off, placing gamers in the position of a European power determined to explore, colonize and conquer the New World. This time period features stunning scenes, from towering European cathedrals to courageous tribes of Native Americans, and spectacular combat with Industrial Age units like rifled infantry, cavalry and tall ships bristling with cannons.

Age of Empires III once again demonstrates Ensemble Studios' reputation for excellence and innovation in the real-time strategy (RTS) genre. The game sets a new standard for visual quality and amaze players with detail never before seen in an RTS. Age of Empires III also provides strategy gamers with new gameplay elements, including the concept of a "Home City," new civilizations, units, technologies and an immersive new single-player campaign that spans three generations. For more information on the game please visit www.ageofempires3.com.

CD Review hopefully coming soon at ScreenSounds.

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