NEWS FROM TOP DOLLAR PR
I'm still waiting for that call. My PC has been behaving itself, so maybe the bug has gone. We'll see. In the meantime, I'm carrying on - until something else happens! So here's some news.
From Top Dollar PR:-
BRITISH ACADEMY AWARD-WINNING COMPOSER
JASON GRAVES SCORES CITY OF HEROES GOING ROGUE(TM)
Thematic Orchestral Score Immerses Heroes and Villains in
Expanded Massive Multiplayer Online Role Playing Game
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Raleigh, NC - May 26th, 2010 - Award-winning composer Jason Graves has created a
thematic orchestral score for City of Heroes Going Rogue(TM), the new expansion
to the massively multiplayer online role-playing game (MMORPG) City of Heroes®
based on the superheroic comic book genre. Classically trained and renowned for
his sophisticated orchestral music, Graves composed memorable superheroic themes
to immerse players in the alternative world known as Praetoria. The score reflects
the game's new alignment system allowing players' characters to shift allegiances
between Heroes and Villains. Developed by Paragon Studios and published by NCsoft,
City of Heroes Going Rogue(TM) will be released exclusively for the PC in July 2010.
"With very little direction, Jason was able to anticipate the needs of our project
and deliver a score which far exceeded our expectations," said Adam Kay, Audio Director
at Paragon Studios. "Jason provided a soundtrack which feels contemporary while
still being firmly rooted in the tradition of action film music. Juxtaposing themes
provide contrast and variation capable of underscoring far more than the sum of
total minutes delivered. Mostly, though, it just kicks ass!"
"Adam and I worked on our first title together a few years ago and we really hit
it off," commented Jason Graves. "When he called with another opportunity to collaborate,
this time on a superheroic title, I couldn't wait to get started! I'm especially
excited about the main theme, "Welcome To Nova Praetoria," which immediately establishes
the Going Rogue concept of choosing your side and even switching sides during the
game. The theme progresses through variations of good and evil before eventually
arriving at an enigmatic and unresolved conclusion. That was my way of musically
illustrating that the final decision is really up to the player."
City of Heroes Going Rogue(TM), the first City of Heroes® expansion since the launch
of City of Villains®, opens the mirror universe of Praetoria, whose bright utopian
faÇade hides dark secrets. As you investigate this brave new world, searching for
the truth behind Emperor Cole and his Praetorian guard, brutal foes and fierce allies
emerge, turning this illusory paradise into an urban battlefield. City of Heroes
Going Rogue adds the Rogue and Vigilante game alignments, enabling you to explore
the shades of gray that lie between Heroes and Villains. For the first time in any
super-powered MMOG, your character's moral choices affect gameplay experience and
determine your character's ultimate destiny. For more information about the game
visit http://goingrogue.na.cityofheroes.com.
About Jason Graves
Jason Graves is a British Academy Award-winning composer who has brought his passion
for music to video game franchises such as DEAD SPACE (EA), STAR TREK (Bethesda),
SILENT HUNTER (Ubisoft) and COMMAND AND CONQUER (EA). His Hollywood expertise allows
him to move effortlessly between film, television and games, and he is renowned
worldwide for his cinematic, immersive and award-winning music.
Jason's diverse musical background as a classically-trained composer, jazz drummer,
keyboardist, guitarist and world percussionist allow him to expertly compose in
many different genres of music. As a result, his game credits alone include more
than eighty titles, ranging from electronic and rock to full symphonic scores.
He performs world percussion and guitar on many of his own tracks and has conducted
and recorded his live orchestral scores at Air Studios London, Capitol Records,
Paramount Pictures, Skywalker Sound, and with the Seattle and Salt Lake City Philharmonic
orchestras.
Jason's music has also been honored with three Academy of Interactive Arts and Sciences
Award (AIAS) nominations, winning "Outstanding Achievement in Audio" for DEAD SPACE.
He has received seventeen G.A.N.G. nominations and four wins, including "Audio of
the Year" for DEAD SPACE, "Best Original Theme" nominations for STAR TREK: LEGACY
and BLAZING ANGELS 2 and "Music of the Year" nominations for DEAD SPACE and KING
ARTHUR. Jason Graves is represented by the Gorfaine/Schwartz Agency. For more
information visit http://www.jasongraves.com.
City of Heroes, City of Villains, City of Heroes Going Rogue, Paragon Studios, NCsoft,
the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other trademarks or registered
trademarks are property of their respective owners.
I'm still waiting for that call. My PC has been behaving itself, so maybe the bug has gone. We'll see. In the meantime, I'm carrying on - until something else happens! So here's some news.
From Top Dollar PR:-
BRITISH ACADEMY AWARD-WINNING COMPOSER
JASON GRAVES SCORES CITY OF HEROES GOING ROGUE(TM)
Thematic Orchestral Score Immerses Heroes and Villains in
Expanded Massive Multiplayer Online Role Playing Game
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Raleigh, NC - May 26th, 2010 - Award-winning composer Jason Graves has created a
thematic orchestral score for City of Heroes Going Rogue(TM), the new expansion
to the massively multiplayer online role-playing game (MMORPG) City of Heroes®
based on the superheroic comic book genre. Classically trained and renowned for
his sophisticated orchestral music, Graves composed memorable superheroic themes
to immerse players in the alternative world known as Praetoria. The score reflects
the game's new alignment system allowing players' characters to shift allegiances
between Heroes and Villains. Developed by Paragon Studios and published by NCsoft,
City of Heroes Going Rogue(TM) will be released exclusively for the PC in July 2010.
"With very little direction, Jason was able to anticipate the needs of our project
and deliver a score which far exceeded our expectations," said Adam Kay, Audio Director
at Paragon Studios. "Jason provided a soundtrack which feels contemporary while
still being firmly rooted in the tradition of action film music. Juxtaposing themes
provide contrast and variation capable of underscoring far more than the sum of
total minutes delivered. Mostly, though, it just kicks ass!"
"Adam and I worked on our first title together a few years ago and we really hit
it off," commented Jason Graves. "When he called with another opportunity to collaborate,
this time on a superheroic title, I couldn't wait to get started! I'm especially
excited about the main theme, "Welcome To Nova Praetoria," which immediately establishes
the Going Rogue concept of choosing your side and even switching sides during the
game. The theme progresses through variations of good and evil before eventually
arriving at an enigmatic and unresolved conclusion. That was my way of musically
illustrating that the final decision is really up to the player."
City of Heroes Going Rogue(TM), the first City of Heroes® expansion since the launch
of City of Villains®, opens the mirror universe of Praetoria, whose bright utopian
faÇade hides dark secrets. As you investigate this brave new world, searching for
the truth behind Emperor Cole and his Praetorian guard, brutal foes and fierce allies
emerge, turning this illusory paradise into an urban battlefield. City of Heroes
Going Rogue adds the Rogue and Vigilante game alignments, enabling you to explore
the shades of gray that lie between Heroes and Villains. For the first time in any
super-powered MMOG, your character's moral choices affect gameplay experience and
determine your character's ultimate destiny. For more information about the game
visit http://goingrogue.na.cityofheroes.com.
About Jason Graves
Jason Graves is a British Academy Award-winning composer who has brought his passion
for music to video game franchises such as DEAD SPACE (EA), STAR TREK (Bethesda),
SILENT HUNTER (Ubisoft) and COMMAND AND CONQUER (EA). His Hollywood expertise allows
him to move effortlessly between film, television and games, and he is renowned
worldwide for his cinematic, immersive and award-winning music.
Jason's diverse musical background as a classically-trained composer, jazz drummer,
keyboardist, guitarist and world percussionist allow him to expertly compose in
many different genres of music. As a result, his game credits alone include more
than eighty titles, ranging from electronic and rock to full symphonic scores.
He performs world percussion and guitar on many of his own tracks and has conducted
and recorded his live orchestral scores at Air Studios London, Capitol Records,
Paramount Pictures, Skywalker Sound, and with the Seattle and Salt Lake City Philharmonic
orchestras.
Jason's music has also been honored with three Academy of Interactive Arts and Sciences
Award (AIAS) nominations, winning "Outstanding Achievement in Audio" for DEAD SPACE.
He has received seventeen G.A.N.G. nominations and four wins, including "Audio of
the Year" for DEAD SPACE, "Best Original Theme" nominations for STAR TREK: LEGACY
and BLAZING ANGELS 2 and "Music of the Year" nominations for DEAD SPACE and KING
ARTHUR. Jason Graves is represented by the Gorfaine/Schwartz Agency. For more
information visit http://www.jasongraves.com.
City of Heroes, City of Villains, City of Heroes Going Rogue, Paragon Studios, NCsoft,
the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCsoft Corporation. All other trademarks or registered
trademarks are property of their respective owners.
0 Comments:
Post a Comment
<< Home